[Author]
Author = Coffee Man
[Description]
Description = Alright! We finally got those idiots off our backs. Even if there's still members of that crew out there, I doubt they'll be a threat to us anymore. While Michael is busy getting that Getaway Vehicle that we scoped out, Franklin asked us to pick up Mimi and Hao and take them back to the LS Car Meet building. I'll also tag along, come and pick us up.
[Objectives]
Objectivescount = 20

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1114.446
Objectives[0]positionY = -1579.006
Objectives[0]positionZ = 8.679527
Objectives[0]Heading = 39.99989
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Foggy
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 6
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 9
Objectives[0]mission_Actors[0]positionX = -1231.833
Objectives[0]mission_Actors[0]positionY = -1471.182
Objectives[0]mission_Actors[0]positionZ = 4.305447
Objectives[0]mission_Actors[0]Heading = 214.9812
Objectives[0]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 4000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1141.147
Objectives[0]mission_Vehicles[0]positionY = -1575.603
Objectives[0]mission_Vehicles[0]positionZ = 4.079896
Objectives[0]mission_Vehicles[0]Heading = 302.3121
Objectives[0]mission_Vehicles[0]Name = Kuruma
Objectives[0]mission_Vehicles[0]Model = kuruma
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 10
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -1114.53
Objectives[0]mission_Pickup_Props[0]positionY = -1578.898
Objectives[0]mission_Pickup_Props[0]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -1114.636
Objectives[0]mission_Pickup_Props[1]positionY = -1579.015
Objectives[0]mission_Pickup_Props[1]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[2]Value = 10
Objectives[0]mission_Pickup_Props[2]positionX = -1114.408
Objectives[0]mission_Pickup_Props[2]positionY = -1578.932
Objectives[0]mission_Pickup_Props[2]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_BAT
Objectives[0]mission_Pickup_Props[3]Value = 10
Objectives[0]mission_Pickup_Props[3]positionX = -1114.512
Objectives[0]mission_Pickup_Props[3]positionY = -1578.886
Objectives[0]mission_Pickup_Props[3]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[4]Value = 400
Objectives[0]mission_Pickup_Props[4]positionX = -1114.619
Objectives[0]mission_Pickup_Props[4]positionY = -1578.895
Objectives[0]mission_Pickup_Props[4]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 89.99995
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[5]Value = 72
Objectives[0]mission_Pickup_Props[5]positionX = -1114.443
Objectives[0]mission_Pickup_Props[5]positionY = -1578.984
Objectives[0]mission_Pickup_Props[5]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -174.9998
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[6]Value = 400
Objectives[0]mission_Pickup_Props[6]positionX = -1114.514
Objectives[0]mission_Pickup_Props[6]positionY = -1578.938
Objectives[0]mission_Pickup_Props[6]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 144.9999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[7]Value = 400
Objectives[0]mission_Pickup_Props[7]positionX = -1114.556
Objectives[0]mission_Pickup_Props[7]positionY = -1578.965
Objectives[0]mission_Pickup_Props[7]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[8]Value = 5
Objectives[0]mission_Pickup_Props[8]positionX = -1114.388
Objectives[0]mission_Pickup_Props[8]positionY = -1578.768
Objectives[0]mission_Pickup_Props[8]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 80.0001
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[9]Value = 30
Objectives[0]mission_Pickup_Props[9]positionX = -1114.399
Objectives[0]mission_Pickup_Props[9]positionY = -1578.992
Objectives[0]mission_Pickup_Props[9]positionZ = 8.179527
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 154.9998
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -834.1163
Objectives[1]positionY = 161.0673
Objectives[1]positionZ = 67.28799
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = BTL_DELIVERING_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -837.7698
Objectives[2]positionY = 162.3358
Objectives[2]positionZ = 66.86993
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = False
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = Pick up Stefanie.
Objectives[3]positionX = -1232.901
Objectives[3]positionY = -1469.45
Objectives[3]positionZ = 3.303445
Objectives[3]GoTo_Actor_ChangToCompanion = True
Objectives[3]GoTo_Actor_Distance = 7
Objectives[3]GoTo_Actor_Remove_Blip = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Type = Timeout_Objective
Objectives[4]positionX = -1244.64
Objectives[4]positionY = -1467.195
Objectives[4]positionZ = 3.261563
Objectives[4]Timeout_Min = 0
Objectives[4]Timeout_Sec = 15
Objectives[4]mission_ActorsCount = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 9
Objectives[4]mission_Actors[0]positionX = -887.2064
Objectives[4]mission_Actors[0]positionY = -164.3209
Objectives[4]mission_Actors[0]positionZ = 37.98602
Objectives[4]mission_Actors[0]Heading = 217.259
Objectives[4]mission_Actors[0]String_Name = ig_mimi
Objectives[4]mission_Actors[0]Relationship_Group = Friend
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 4000
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActor[0] = 5
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 2
Objectives[4]ObjectiveMessages[0]positionX = 334.4984
Objectives[4]ObjectiveMessages[0]positionY = -99.93113
Objectives[4]ObjectiveMessages[0]positionZ = 66.95884
Objectives[4]ObjectiveMessages[0]Message = Nice to see you Claude, now that everything calmed down...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = Stefanie
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 3
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 316.8431
Objectives[4]ObjectiveMessages[1]positionY = -97.04524
Objectives[4]ObjectiveMessages[1]positionZ = 68.04954
Objectives[4]ObjectiveMessages[1]Message = Mimi said she was waiting for us here. I've marked it on your GPS.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[1]Sender = Stefanie
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = White
Objectives[4]ObjectiveMessages[1]PlayFromStart = False
Objectives[4]ObjectiveMessages[1]Delay = True
Objectives[4]ObjectiveMessages[1]DelayTime = 9
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[5]Type = GoTo_Actor
Objectives[5]Text = Pick up Mimi.
Objectives[5]positionX = -887.1927
Objectives[5]positionY = -165.5048
Objectives[5]positionZ = 36.98434
Objectives[5]GoTo_Actor_ChangToCompanion = True
Objectives[5]GoTo_Actor_Distance = 7
Objectives[5]GoTo_Actor_Remove_Blip = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -877.7624
Objectives[6]positionY = -154.8486
Objectives[6]positionZ = 36.6927
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 15
Objectives[6]mission_ActorsCount = 1
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 9
Objectives[6]mission_Actors[0]positionX = 231.2991
Objectives[6]mission_Actors[0]positionY = -32.55124
Objectives[6]mission_Actors[0]positionZ = 69.71639
Objectives[6]mission_Actors[0]Heading = 164.9999
Objectives[6]mission_Actors[0]String_Name = ig_hao_02
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 4000
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[6]mission_Actors[0]NeededForObjectiveGoToActor[0] = 7
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 3
Objectives[6]ObjectiveMessages[0]positionX = 293.3264
Objectives[6]ObjectiveMessages[0]positionY = -94.81684
Objectives[6]ObjectiveMessages[0]positionZ = 69.14361
Objectives[6]ObjectiveMessages[0]Message = Hi. So you guys were the ones who saved the LS Car Meet eh?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = Mimi
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 2
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 290.949
Objectives[6]ObjectiveMessages[1]positionY = -89.3744
Objectives[6]ObjectiveMessages[1]positionZ = 69.14343
Objectives[6]ObjectiveMessages[1]Message = Correct. We took care of that rival crew, I doubt they'll try taking over your business again.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = Stefanie
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 7
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 283.636
Objectives[6]ObjectiveMessages[2]positionY = -87.15603
Objectives[6]ObjectiveMessages[2]positionZ = 69.12907
Objectives[6]ObjectiveMessages[2]Message = Cool, cool. Say, can we pick up Hao? That fool is waiting for us at Ammunation.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = Mimi
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 12
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[7]Type = GoTo_Actor
Objectives[7]Text = Pick up Hao.
Objectives[7]positionX = 230.231
Objectives[7]positionY = -33.57253
Objectives[7]positionZ = 68.7159
Objectives[7]GoTo_Actor_ChangToCompanion = True
Objectives[7]GoTo_Actor_Distance = 7
Objectives[7]GoTo_Actor_Remove_Blip = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 222.1291
Objectives[8]positionY = -49.84912
Objectives[8]positionZ = 68.19175
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 20
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 300.7849
Objectives[8]ObjectiveMessages[0]positionY = -81.45631
Objectives[8]ObjectiveMessages[0]positionZ = 69.1171
Objectives[8]ObjectiveMessages[0]Message = Yo yo yo! Wazzap playas!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = Hao
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 2
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 321.2572
Objectives[8]ObjectiveMessages[1]positionY = -88.52396
Objectives[8]ObjectiveMessages[1]positionZ = 67.95675
Objectives[8]ObjectiveMessages[1]Message = Come on. We've got quite some work to do. We gotta get the business up n' running again.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = Mimi
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 6
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 352.2483
Objectives[8]ObjectiveMessages[2]positionY = -101.1268
Objectives[8]ObjectiveMessages[2]positionZ = 65.97956
Objectives[8]ObjectiveMessages[2]Message = Claude, take us back to the LS Car Meet. Mimi, would you like me to tag along and lend a hand?
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = Stefanie
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 11
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 356.1599
Objectives[8]ObjectiveMessages[3]positionY = -109.0592
Objectives[8]ObjectiveMessages[3]positionZ = 65.59478
Objectives[8]ObjectiveMessages[3]Message = I bet that rival crew made quite the mess over there. You can stay with us and help if you like.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = Mimi
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 16
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Text = Take everyone back to LS Car Meet.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 757.3939
Objectives[9]positionY = -1873.466
Objectives[9]positionZ = 28.29155
Objectives[9]Heading = 1700
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = 742.8368
Objectives[10]positionY = -1847.986
Objectives[10]positionZ = 28.29157
Objectives[10]ObjectiveRotation = 1775
Objectives[10]mission_ActorsCount = 3
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 743.1785
Objectives[10]mission_Actors[0]positionY = -1844.578
Objectives[10]mission_Actors[0]positionZ = 29.29158
Objectives[10]mission_Actors[0]Heading = 201.6553
Objectives[10]mission_Actors[0]String_Name = ig_mimi
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 4000
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = 966099553
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 3
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 744.9016
Objectives[10]mission_Actors[1]positionY = -1844.413
Objectives[10]mission_Actors[1]positionZ = 29.29157
Objectives[10]mission_Actors[1]Heading = 105.6111
Objectives[10]mission_Actors[1]String_Name = ig_hao_02
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 4000
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = 966099553
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 3
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 0
Objectives[10]mission_Actors[2]positionX = 744.281
Objectives[10]mission_Actors[2]positionY = -1845.672
Objectives[10]mission_Actors[2]positionZ = 29.29158
Objectives[10]mission_Actors[2]Heading = 17.26099
Objectives[10]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[2]Relationship_Group = Friend
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = True
Objectives[10]mission_Actors[2]SetHealth = 4000
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = 966099553
Objectives[10]mission_Actors[2]Variation = Custom
Objectives[10]mission_Actors[2]Task = 3
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[10]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[10]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 15
Objectives[10]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 4
Objectives[10]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 9
Objectives[10]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 9
Objectives[10]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[10]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[10]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[10]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 10
Objectives[10]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[2]PROP_GLASSES_INDEX = 24
Objectives[10]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[10]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 741.4719
Objectives[11]positionY = -1855.953
Objectives[11]positionZ = 28.29156
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 40
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 7
Objectives[11]ObjectiveMessages[0]positionX = 740.8965
Objectives[11]ObjectiveMessages[0]positionY = -1843.388
Objectives[11]ObjectiveMessages[0]positionZ = 28.29158
Objectives[11]ObjectiveMessages[0]Message = We're gonna be busy all day rearranging this shit. Thanks for sticking around.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = Mimi
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 2
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 741.6653
Objectives[11]ObjectiveMessages[1]positionY = -1841.494
Objectives[11]ObjectiveMessages[1]positionZ = 28.29158
Objectives[11]ObjectiveMessages[1]Message = Yeah holmes! Good lookin' out, we 'preciate it!
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = Hao
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 8
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 744.4036
Objectives[11]ObjectiveMessages[2]positionY = -1841.159
Objectives[11]ObjectiveMessages[2]positionZ = 28.29158
Objectives[11]ObjectiveMessages[2]Message = I'm happy to help. I used to be into cars before I came to Los Santos. Back home we m-
Objectives[11]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[2]Sender = Stefanie
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = White
Objectives[11]ObjectiveMessages[2]PlayFromStart = False
Objectives[11]ObjectiveMessages[2]Delay = True
Objectives[11]ObjectiveMessages[2]DelayTime = 13
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = False
Objectives[11]ObjectiveMessages[2]TypeTextMesage = True
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 737.6896
Objectives[11]ObjectiveMessages[3]positionY = -1846.259
Objectives[11]ObjectiveMessages[3]positionZ = 28.29157
Objectives[11]ObjectiveMessages[3]Message = Ey partner, you there?! Ey, get over here as fast as you can, the Agency is under attack!
Objectives[11]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[3]Sender = Franklin
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = White
Objectives[11]ObjectiveMessages[3]PlayFromStart = False
Objectives[11]ObjectiveMessages[3]Delay = True
Objectives[11]ObjectiveMessages[3]DelayTime = 18
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 736.6515
Objectives[11]ObjectiveMessages[4]positionY = -1842.134
Objectives[11]ObjectiveMessages[4]positionZ = 28.29158
Objectives[11]ObjectiveMessages[4]Message = Remember that car you scoped out? Yeah well, Michael jacked it and that crew isn't too happy.
Objectives[11]ObjectiveMessages[4]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[4]Sender = Franklin
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = False
Objectives[11]ObjectiveMessages[4]Delay = True
Objectives[11]ObjectiveMessages[4]DelayTime = 23
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = False
Objectives[11]ObjectiveMessages[4]TypeTextMesage = True
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[5]positionX = 734.0131
Objectives[11]ObjectiveMessages[5]positionY = -1849.504
Objectives[11]ObjectiveMessages[5]positionZ = 28.29157
Objectives[11]ObjectiveMessages[5]Message = Lamar is here and Michael is on his way. Hurry up and bring yo ass here!
Objectives[11]ObjectiveMessages[5]Contact = CHAR_FRANKLIN
Objectives[11]ObjectiveMessages[5]Sender = Franklin
Objectives[11]ObjectiveMessages[5]Subject = 
Objectives[11]ObjectiveMessages[5]MessageColor = White
Objectives[11]ObjectiveMessages[5]PlayFromStart = False
Objectives[11]ObjectiveMessages[5]Delay = True
Objectives[11]ObjectiveMessages[5]DelayTime = 28
Objectives[11]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[5]TypeSubtitle = False
Objectives[11]ObjectiveMessages[5]TypeTextMesage = True
Objectives[11]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[6]positionX = 739.4371
Objectives[11]ObjectiveMessages[6]positionY = -1851.622
Objectives[11]ObjectiveMessages[6]positionZ = 28.29156
Objectives[11]ObjectiveMessages[6]Message = Claude go over at the Agency. I'll stay here with Mimi, at least until things are back on track.
Objectives[11]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[6]Sender = Stefanie
Objectives[11]ObjectiveMessages[6]Subject = 
Objectives[11]ObjectiveMessages[6]MessageColor = White
Objectives[11]ObjectiveMessages[6]PlayFromStart = False
Objectives[11]ObjectiveMessages[6]Delay = True
Objectives[11]ObjectiveMessages[6]DelayTime = 34
Objectives[11]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[6]TypeSubtitle = False
Objectives[11]ObjectiveMessages[6]TypeTextMesage = True
Objectives[11]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -831.9113
Objectives[12]positionY = 166.28
Objectives[12]positionZ = 68.24624
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = Current
Objectives[12]MissionSettings_SetWantedLevelNow = Current
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = True
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = BTL_VEHICLE_ACTION
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Leave the LS Car Meet!
Objectives[13]Type = Leave_Area
Objectives[13]positionX = 741.9901
Objectives[13]positionY = -1818.855
Objectives[13]positionZ = 28.29162
Objectives[13]Leave_Area_Distance = 100
Objectives[13]Leave_Area_Use_Objective_Position = True
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 413.8625
Objectives[13]mission_Actors[0]positionY = -57.70301
Objectives[13]mission_Actors[0]positionZ = 73.29169
Objectives[13]mission_Actors[0]Heading = 250.0001
Objectives[13]mission_Actors[0]String_Name = p_franklin_02
Objectives[13]mission_Actors[0]Relationship_Group = Friend
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 4000
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[13]mission_Actors[0]NeededForObjectiveGoToActor[0] = 15
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 743.4583
Objectives[13]ObjectiveMessages[0]positionY = -1863.034
Objectives[13]ObjectiveMessages[0]positionZ = 28.29156
Objectives[13]ObjectiveMessages[0]Message = Hey, thanks again for helping us! Pass by the Car Meet when we're open again!
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = Mimi
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 4
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 744.9774
Objectives[13]ObjectiveMessages[1]positionY = -1871.61
Objectives[13]ObjectiveMessages[1]positionZ = 28.29155
Objectives[13]ObjectiveMessages[1]Message = For sure! I got this ride that I ain't usin' no mo'. I guess I can gift it to you later.
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = Hao
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 9
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = False
Objectives[13]ObjectiveMessages[1]TypeTextMesage = True
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Text = The Agency is about to be attacked! Get back to the Agency!
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 401.4943
Objectives[14]positionY = -96.11948
Objectives[14]positionZ = 66.05396
Objectives[14]Heading = 2050
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 150
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 1
Objectives[14]mission_Vehicles[0]positionX = 381.8099
Objectives[14]mission_Vehicles[0]positionY = -88.95493
Objectives[14]mission_Vehicles[0]positionZ = 67.43523
Objectives[14]mission_Vehicles[0]Heading = 280.1691
Objectives[14]mission_Vehicles[0]Name = Baller LE LWB (Armored)
Objectives[14]mission_Vehicles[0]Model = baller6
Objectives[14]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 8
Objectives[14]mission_Props[0]Model = prop_boxpile_07a
Objectives[14]mission_Props[0]PlaceOnGround = False
Objectives[14]mission_Props[0]FreesePosition = True
Objectives[14]mission_Props[0]positionX = 386.7253
Objectives[14]mission_Props[0]positionY = -88.00684
Objectives[14]mission_Props[0]positionZ = 66.55349
Objectives[14]mission_Props[0]rotationX = 0
Objectives[14]mission_Props[0]rotationY = 0
Objectives[14]mission_Props[0]rotationZ = 20
Objectives[14]mission_Props[1]Model = prop_boxpile_07a
Objectives[14]mission_Props[1]PlaceOnGround = False
Objectives[14]mission_Props[1]FreesePosition = True
Objectives[14]mission_Props[1]positionX = 386.5992
Objectives[14]mission_Props[1]positionY = -85.54209
Objectives[14]mission_Props[1]positionZ = 66.68388
Objectives[14]mission_Props[1]rotationX = 0
Objectives[14]mission_Props[1]rotationY = 0
Objectives[14]mission_Props[1]rotationZ = -69.99999
Objectives[14]mission_Props[2]Model = prop_boxpile_07a
Objectives[14]mission_Props[2]PlaceOnGround = False
Objectives[14]mission_Props[2]FreesePosition = True
Objectives[14]mission_Props[2]positionX = 375.5346
Objectives[14]mission_Props[2]positionY = -89.40932
Objectives[14]mission_Props[2]positionZ = 65.91492
Objectives[14]mission_Props[2]rotationX = -0.7992576
Objectives[14]mission_Props[2]rotationY = 3.569442
Objectives[14]mission_Props[2]rotationZ = -69.97508
Objectives[14]mission_Props[3]Model = prop_boxpile_07a
Objectives[14]mission_Props[3]PlaceOnGround = False
Objectives[14]mission_Props[3]FreesePosition = True
Objectives[14]mission_Props[3]positionX = 373.7132
Objectives[14]mission_Props[3]positionY = -91.19568
Objectives[14]mission_Props[3]positionZ = 65.90986
Objectives[14]mission_Props[3]rotationX = 4.429478
Objectives[14]mission_Props[3]rotationY = 1.682437
Objectives[14]mission_Props[3]rotationZ = 19.93493
Objectives[14]mission_Props[4]Model = prop_boxpile_07a
Objectives[14]mission_Props[4]PlaceOnGround = False
Objectives[14]mission_Props[4]FreesePosition = True
Objectives[14]mission_Props[4]positionX = 366.0114
Objectives[14]mission_Props[4]positionY = -89.09746
Objectives[14]mission_Props[4]positionZ = 66.47623
Objectives[14]mission_Props[4]rotationX = 0
Objectives[14]mission_Props[4]rotationY = 0
Objectives[14]mission_Props[4]rotationZ = -2.500003
Objectives[14]mission_Props[5]Model = prop_boxpile_07a
Objectives[14]mission_Props[5]PlaceOnGround = False
Objectives[14]mission_Props[5]FreesePosition = True
Objectives[14]mission_Props[5]positionX = 358.8489
Objectives[14]mission_Props[5]positionY = -87.16723
Objectives[14]mission_Props[5]positionZ = 66.5546
Objectives[14]mission_Props[5]rotationX = 0
Objectives[14]mission_Props[5]rotationY = 0
Objectives[14]mission_Props[5]rotationZ = -22.5
Objectives[14]mission_Props[6]Model = prop_boxpile_07a
Objectives[14]mission_Props[6]PlaceOnGround = False
Objectives[14]mission_Props[6]FreesePosition = True
Objectives[14]mission_Props[6]positionX = 397.5696
Objectives[14]mission_Props[6]positionY = -79.78024
Objectives[14]mission_Props[6]positionZ = 67.66354
Objectives[14]mission_Props[6]rotationX = -5.112603
Objectives[14]mission_Props[6]rotationY = -10.36766
Objectives[14]mission_Props[6]rotationZ = 69.53587
Objectives[14]mission_Props[7]Model = prop_boxpile_07a
Objectives[14]mission_Props[7]PlaceOnGround = False
Objectives[14]mission_Props[7]FreesePosition = True
Objectives[14]mission_Props[7]positionX = 392.2399
Objectives[14]mission_Props[7]positionY = -86.21649
Objectives[14]mission_Props[7]positionZ = 66.5783
Objectives[14]mission_Props[7]rotationX = 2.294754
Objectives[14]mission_Props[7]rotationY = -5.748024
Objectives[14]mission_Props[7]rotationZ = 35.11522
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = GoTo_Actor
Objectives[15]Text = Go to Franklin!
Objectives[15]positionX = 415.6916
Objectives[15]positionY = -58.85545
Objectives[15]positionZ = 72.23124
Objectives[15]GoTo_Actor_ChangToCompanion = True
Objectives[15]GoTo_Actor_Distance = 4
Objectives[15]GoTo_Actor_Remove_Blip = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Mission_Settings_Objective
Objectives[16]positionX = -828.8881
Objectives[16]positionY = 173.0039
Objectives[16]positionZ = 69.50175
Objectives[16]MissionSettings_TimesOfDay = Current
Objectives[16]MissionSettings_Weather = Current
Objectives[16]MissionSettings_WantedLevel = Current
Objectives[16]MissionSettings_SetWantedLevelNow = Current
Objectives[16]MissionSettings_StartNightvision = False
Objectives[16]MissionSettings_StopNightvision = False
Objectives[16]MissionSettings_StartSeethrough = False
Objectives[16]MissionSettings_StopSeethrough = False
Objectives[16]MissionSettings_StartMusic = True
Objectives[16]MissionSettings_StopMusic = False
Objectives[16]MissionSettings_Music = BTL_DELIVERING
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = 420.5785
Objectives[17]positionY = -61.73613
Objectives[17]positionZ = 72.01387
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 12
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = 
Objectives[17]mission_Actors[0]Remove_After = 0
Objectives[17]mission_Actors[0]positionX = 358.7566
Objectives[17]mission_Actors[0]positionY = -84.25682
Objectives[17]mission_Actors[0]positionZ = 67.65591
Objectives[17]mission_Actors[0]Heading = 300
Objectives[17]mission_Actors[0]String_Name = ig_lamardavis_02
Objectives[17]mission_Actors[0]Relationship_Group = Friend
Objectives[17]mission_Actors[0]AddBlip = True
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = True
Objectives[17]mission_Actors[0]SetHealth = 4000
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[17]mission_Actors[0]Variation = Custom
Objectives[17]mission_Actors[0]Task = 0
Objectives[17]mission_Actors[0]Task_Guard_Range = 5
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 1
Objectives[17]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[17]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[17]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[17]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[17]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[17]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[17]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[17]mission_Actors[0]NeededForObjectiveGoToActor[0] = 18
Objectives[17]mission_Vehicles = 1
Objectives[17]mission_Vehicles[0]positionX = 349.742
Objectives[17]mission_Vehicles[0]positionY = -95.56902
Objectives[17]mission_Vehicles[0]positionZ = 66.81494
Objectives[17]mission_Vehicles[0]Heading = 265.1877
Objectives[17]mission_Vehicles[0]Name = Futo
Objectives[17]mission_Vehicles[0]Model = futo
Objectives[17]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[17]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[17]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[17]mission_Vehicles[0]HasPearlescent = False
Objectives[17]mission_Vehicles[0]Livery = -1
Objectives[17]mission_Vehicles[0]DirtLevel = 0
Objectives[17]mission_Vehicles[0]LockedForPlayer = False
Objectives[17]mission_Vehicles[0]Locked = False
Objectives[17]mission_Vehicles[0]Alarm = False
Objectives[17]mission_Vehicles[0]HotWired = False
Objectives[17]mission_Vehicles[0]Invincible = False
Objectives[17]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[17]mission_Vehicles[0]Remove_After = 0
Objectives[17]mission_Vehicles[0]Survive_Number = 0
Objectives[17]mission_Vehicles[0]Failed_Text = 
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 794.5067
Objectives[17]ObjectiveMessages[0]positionY = -1824.282
Objectives[17]ObjectiveMessages[0]positionZ = 28.38354
Objectives[17]ObjectiveMessages[0]Message = Ey homie, get ready! These idiots are about to send everything that they got!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[0]Sender = Franklin
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 1
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 796.5007
Objectives[17]ObjectiveMessages[1]positionY = -1816.691
Objectives[17]ObjectiveMessages[1]positionZ = 28.36776
Objectives[17]ObjectiveMessages[1]Message = Lamar is setting up some cover for us. Ey, come on! Let's go to him.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[17]ObjectiveMessages[1]Sender = Franklin
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = White
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 7
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = Go to Lamar!
Objectives[18]positionX = 359.6762
Objectives[18]positionY = -83.79756
Objectives[18]positionZ = 66.67077
Objectives[18]GoTo_Actor_ChangToCompanion = True
Objectives[18]GoTo_Actor_Distance = 4
Objectives[18]GoTo_Actor_Remove_Blip = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 361.7613
Objectives[19]positionY = -84.5345
Objectives[19]positionZ = 66.64607
Objectives[19]Timeout_Min = 0
Objectives[19]Timeout_Sec = 33
Objectives[19]mission_ActorsCount = 1
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 364.5565
Objectives[19]mission_Actors[0]positionY = -90.42361
Objectives[19]mission_Actors[0]positionZ = 67.43931
Objectives[19]mission_Actors[0]Heading = 50.78205
Objectives[19]mission_Actors[0]String_Name = player_zero
Objectives[19]mission_Actors[0]Relationship_Group = Companion
Objectives[19]mission_Actors[0]AddBlip = True
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = True
Objectives[19]mission_Actors[0]SetHealth = 4000
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = HeavySniperMk2
Objectives[19]mission_Actors[0]Variation = Custom
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[19]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[19]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[19]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[19]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[19]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[19]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[19]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_HATS_INDEX = 1
Objectives[19]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[19]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 5
Objectives[19]ObjectiveMessages[0]positionX = 805.0939
Objectives[19]ObjectiveMessages[0]positionY = -1779.01
Objectives[19]ObjectiveMessages[0]positionZ = 28.35708
Objectives[19]ObjectiveMessages[0]Message = Ey, what took yo goofy ass so long to arrive? And where is Michael?!
Objectives[19]ObjectiveMessages[0]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[0]Sender = Lamar
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = False
Objectives[19]ObjectiveMessages[0]Delay = True
Objectives[19]ObjectiveMessages[0]DelayTime = 2
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 804.5613
Objectives[19]ObjectiveMessages[1]positionY = -1775.727
Objectives[19]ObjectiveMessages[1]positionZ = 28.36165
Objectives[19]ObjectiveMessages[1]Message = I'm here! Good to see we all made it. They were tailin' me, they'll arrive any second now!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[19]ObjectiveMessages[1]Sender = Michael
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 6
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 806.5814
Objectives[19]ObjectiveMessages[2]positionY = -1770.343
Objectives[19]ObjectiveMessages[2]positionZ = 28.12552
Objectives[19]ObjectiveMessages[2]Message = Hell yeah! These idiots boutta be smoked! Ain't nobody gon' mess with us and get away with it!
Objectives[19]ObjectiveMessages[2]Contact = CHAR_LAMAR
Objectives[19]ObjectiveMessages[2]Sender = Lamar
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 12
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 807.8883
Objectives[19]ObjectiveMessages[3]positionY = -1774.365
Objectives[19]ObjectiveMessages[3]positionZ = 28.35991
Objectives[19]ObjectiveMessages[3]Message = Everyone ready? Come on then, we're ready for those motherfuckers!
Objectives[19]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[19]ObjectiveMessages[3]Sender = Franklin
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 17
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 807.9065
Objectives[19]ObjectiveMessages[4]positionY = -1766.072
Objectives[19]ObjectiveMessages[4]positionZ = 28.01678
Objectives[19]ObjectiveMessages[4]Message = TO BE CONTINUED IN "Setup 3"
Objectives[19]ObjectiveMessages[4]Contact = CHAR_SOCIAL_CLUB
Objectives[19]ObjectiveMessages[4]Sender = The IAA Sting Job
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = True
Objectives[19]ObjectiveMessages[4]DelayTime = 26
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = False
Objectives[19]ObjectiveMessages[4]TypeTextMesage = True
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

